Month: February 2023
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The Addams Family (SNES)
(Review archived from January 15, 2018) The Addams Family was one of the earliest ‘modern reboot’ films that I can recall in my memory, so much so that the movie even predates the term ‘modern reboot’. I’m sure there were other earlier ‘rebooted’ franchises (I mean how many times have the classic Universal monsters been…
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Disney’s Kim Possible: Revenge of Monkey Fist (GBA)
(Review archived from January 13, 2018) Kim Possible was fun little TV series; a ‘girl-power’ action-comedy cartoon romp that I suspect was Disney’s answer to The Powerpuff Girls. While Kim Possible was neither as groundbreaking nor as ‘edgy’ as the Powerpuff Girls, it was a jovial Disney spin on James Bond style super-spy hijinks(okay, James…
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The Goonies (Famicom)
(Review archived from January 11, 2018) The Goonies is a game that I have been meaning to play for a long time, primarily due to a question I always had regarding its sequel The Goonies II. As a kid I was never entirely certain whether The Goonies II on NES was intended to be a…
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Super Mario All-Stars: Super Mario Bros. 3 (SNES)
(Review archived from January 10, 2018) I’m certain that entire swaths of internet text have been devoted to lauding the greatness of this game, but I’m going to boil it down to the single concept that stuck with me this time around. Meticulous. Certainly not a groundbreaking revelation by any means and if you read…
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To the Moon (PC/Steam)
(Review archived from January 8, 2018) To the Moon is one of those critical darlings of the indie scene from a few years back that I always seem to finally play well after the hubbub has died down. While its RPG Maker roots are still pretty apparent in terms of graphical assets, I feel that…
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Rocksmith 2014 Edition: Remastered (PC/Steam)
(Review archived from November 27, 2017) TL;DR Pros: Cons: Introduction This is a game.This is not a game. ‘Gamification’ is an idea that has gained in popularity over the last five years or so. What gamification does is to inject non-gaming activities into a gaming framework via principles of game design, in-game progress, and reward…
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Grim Fandango Remastered (PC/Steam)
(Review archived from January 20, 2016) This is one of those games that manages to get by purely on the strength of its wit, charm, and guile. And that’s all it needs really. Sure the gameplay is sort of janky in parts. Sure the pacing is a hot mess. Sure there are several off the wall ‘moon-logic’…
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Castlevania II: Belmont’s Revenge (GB)
(Review archived from January 20, 2016) You know what? For this one I’m just going to paste in the notes that I took over the course of playing the game with only slight editing: Love the callback to the original Castlevania in which the character walks across the screen before the beginning of each level.…
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Resident Evil: Director’s Cut – DualShock Ver. (PS1)
(Review archived from January 20, 2016) Can you believe that I had never played a Resident Evil game to completion!? I was always more of a Silent Hill guy, and the trappings of Resident Evil had always seemed a bit campy for my tastes. And you know what? Resident Evil is totally campy. But in a good way. This…