(Review archived from October 26, 2014)
Ah … here we have a true classic. After playing Symphony of the Night, I had the urge to take it back to the source where it all began. Famous for its punishing difficulty, this is the one that started a legacy in gaming. I’ve beaten it on a handful of occasions before, and it always feels like a bit of an accomplishment when you’re finally able to put Dracula down for the count. It really is a a technical marvel for its time of release, both in terms of musical score and graphics. It’s a game that rewards you for finding your groove in its tight gameplay mechanics and punishes you relentlessly if you don’t. There are a few sections of the game that feel a bit cheap at times (ahem … clock tower in the final level), but for the most part any deaths you experience could have been avoided with slightly better reaction time and/or strategy. It’s a bonafide classic that you should try at least once, if only to see what all the fuss is/was about.
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